Godot Autoload
Autoload(singleton)必须是基础自node的script或者是packedscene
func add_autoload(name, resource):
var node
if resource is Script:
node = resource.new()
elif resource is PackedScene:
node = resource.instance()
else:
return
node.name = name
get_tree().get_root().add_child(node)
# node now exists at $/root/DialogueSystem
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